AI Insights · Timothy · January 2022
Top 2D Cartoon Games on Android in Africa: Q4 2021 Performance
Analyzing the performance of the top 5 2D cartoon games on Android in Africa during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 2D cartoon games on the Android platform in Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Candy Crush Saga from King experienced a steady decline in weekly revenue, starting from approximately $273K at the end of September and ending the quarter at around $212K. Weekly downloads for the game peaked mid-October at 226K before fluctuating and settling at around 188K by the end of December. Active users showed a slight decline, starting at 4.57M and ending the quarter at around 4.14M.
Water Color Sort by Vnstart LLC saw modest weekly revenue, peaking at $80 in mid-October and then stabilizing around $46-$71 towards the end of December. Downloads showed consistent performance, starting at 204K in late September, dipping slightly, and then ending the quarter at approximately 171K. Active user numbers showed a gradual decline from 998K at the beginning of the quarter to 836K by the end.
Bubble Shooter from Happy Dragon Inc. did not generate any revenue throughout the quarter. Downloads started at 165K in late September and saw a gradual decline, ending at around 62K by the end of December. Active users, however, showed a peak of 1.03M in early December before dropping to 805K at the end of the quarter.
SpongeBob Krusty Cook-Off from Carry1st witnessed fluctuating weekly revenue, peaking at $134 at the end of November. Downloads saw a significant increase, starting at 47K in late September and reaching 236K by the end of December. Active users also saw an upward trend, starting at 88K and peaking at 428K in the last week of December.
My Talking Tom Friends by Outfit7 Limited had a relatively stable weekly revenue, ranging between $70 and $240. Downloads started at 100K in late September and gradually increased to 146K by the end of December. Active users fluctuated slightly, beginning at 2.85M and ending at around 2.70M by the end of the quarter.
Data for this analysis comes from Sensor Tower. For more insights, visit Sensor Tower’s website.